At d’Vinci, we customize our approach to each project based on the size, objectives and client. We adapt leading instructional design and project management methodologies to achieve the desired outcomes while providing an outstanding client experience.
The typical d'Vinci project lifecycle involves five stages: discover, imagine, create, review, and deliver. From idea to user, the d’Vinci team maintains a constant vision of project goals and careful oversight of the project's quality, timeline, and budget.
The d'Vinci team places a high emphasis on continuous communication and feedback. By integrating client feedback at every milestone in our process, we keep the project on a successful path to delivery.
Organizational learning and performance leaders are facing opportunities and challenges from every direction. In this video, interviewees share their perspective on the biggest challenges they see today.
Thanks to the learning leaders who participated in this interview:
Carolyn Peer, Learning Solutions Manager, ADP
Judi Bader, Senior Director of Learning, Arby’s
Second City Works applies its award-winning improvisation, comedy and audience-driven techniques to deliver performance-improving learning experiences to organizations. Kelly Leonard has been part of The Second City for more than three decades. In recent years, he has focused on academic research, social science and education involving the fundamentals of improvisation.
In the U.S., many consumers haven’t heard of Sixt rent a car. This lack of brand awareness can create challenges when recruiting staff in new locations scattered across the country. As Executive Training Manager, Elizabeth DeWeese sees training as key to building the Sixt business and attracting and retaining the frontline employees who will bring their brand to life with customers.
Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.
Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.
Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.
Learning management that works for your organization
Accessible framework for content across devices