News & Thinking
The place for news, insights, and our podcast – all Powered by Learning.
Innovative Learning for a Technology Retailer
Best Buy Canada is Canada’s largest consumer electronics retailer with more than 175 stores and 12,000 employees nationwide. As the company’s Senior Manager, Learning and Development, Marjorie Van Roon, CPTM, provides innovative programs that drive performance while being inspiring, relevant and fun.

Developing Online Learning for Non-Employees

Distributing Learning at the Speed of Business

Creating Educational Tools that Meet Classroom Needs
As a content provider, you want to create meaningful tools to impact education and bring learning to life for students. But before you begin, you need to consider some key factors to make your project successful in the classroom.
Solve Educator Pain Points
We all know that teachers have many demands for time and limited resources. How will your digital product become the trusted digital learning destination that educators will keep returning to use? First, be very clear about what you are providing and think about how educators will utilize the materials.

Three Steps to Making A+ Educational Sponsored Content
Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.
Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.
Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.
From Instructional Design to Learning Experience Design
About Us
d’Vinci Interactive is an award-winning comprehensive learning solutions provider for corporate, government, medical, K-12, and non-profit target markets.
Let's Work Together
Tell us more about your training and eLearning needs.