d'Vinci Interactive creates websites, web and mobile applications and learning content for education and training. In the last year, we have completed educational mobile apps, web-based certification tracking applications, interactive learning games and corporate eLearning courses.
To create these valuable products and service our clients, we're looking for passionate team members with creative, technical and client relationship skills. All staff positions require working on site at our dynamic workspace in Hagerstown, Maryland or our office in Harrisburg, PA.
Besides the current opportunities listed below, we're often looking for talented learning consultants, project managers, interactive designers, and frontend and application developers. If you're interested in learning more, please send your resume to email@example.com. No Recruiters please! EOE.
Organizational learning and performance leaders are facing opportunities and challenges from every direction. In this video, interviewees share their perspective on the biggest challenges they see today.
Thanks to the learning leaders who participated in this interview:
Carolyn Peer, Learning Solutions Manager, ADP
Judi Bader, Senior Director of Learning, Arby’s
Second City Works applies its award-winning improvisation, comedy and audience-driven techniques to deliver performance-improving learning experiences to organizations. Kelly Leonard has been part of The Second City for more than three decades. In recent years, he has focused on academic research, social science and education involving the fundamentals of improvisation.
In the U.S., many consumers haven’t heard of Sixt rent a car. This lack of brand awareness can create challenges when recruiting staff in new locations scattered across the country. As Executive Training Manager, Elizabeth DeWeese sees training as key to building the Sixt business and attracting and retaining the frontline employees who will bring their brand to life with customers.
Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.
Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.
Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.