News & Thinking

The place for news, insights, and our podcast – all Powered by Learning.

Screenshot of Media4Math product
June 19, 2018 | News

d’Vinci Partners with Media4Math to Create Interactive Math Tool for Middle and High School Students and Educators

Washington, DC-based Media4Math (M4M) has launched a flipped-classroom tool that allows educators and parents to assign digital algebra and geometry modules for use on computers and tablets. d’Vinci Interactive partnered with Media4Math to create a new level of interactivity in math lessons for middle school and high school students.

The math modules increase access to student-friendly online lessons that can be used inside or outside of the classroom. Educators can evaluate student responses to the standards-aligned modules live or with post-session reports.

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A fast moving train passing by the station
April 11, 2018 | Thinking

Distributing Learning at the Speed of Business

My article, “Distributing Learning at the Speed of Business,” is featured on Training Industry. The article addresses how training programs can keep up with the pace of change in business and includes insights from thought leaders who attended the Training Industry Conference & Expo.
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Screenshot of Math U See tool
March 16, 2018 | Thinking

Creating Educational Tools that Meet Classroom Needs

As a content provider, you want to create meaningful tools to impact education and bring learning to life for students. But before you begin, you need to consider some key factors to make your project successful in the classroom.

Solve Educator Pain Points

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Screenshot of the Literacy Central product on a laptop
March 7, 2018 | News

d’Vinci Partners with RIF to Boost Literacy through Online Resources

Reading is Fundamental (RIF) has partnered with d’Vinci Interactive to create a portal of online resources to foster a love of reading and literacy development in children in the United States.
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picture of electronic chalkboard
June 5, 2017 | Thinking

Three Steps to Making A+ Educational Sponsored Content

Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.

Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.

Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.

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Connie Malamed gives presentation on Learning Experience Design
March 30, 2017 | Thinking

From Instructional Design to Learning Experience Design

Besides being an instructional design practitioner, Connie Malamed has spent years sharing actionable strategies, practical content, product reviews and resources to help others through her website, “The eLearning Coach.” We recently interviewed Connie to gain her perspective on how the instructional design profession is evolving.
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