Use K-12 Educational Strategies to Improve Adult Learner Engagement

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By Angeline Evans & Mason Scuderi

At d’Vinci, we have the privilege of designing learning solutions for both K-12 and adult audiences. Through our work, we’ve noticed that while the goals of these audiences may differ, the underlying principles of effective learning remain strikingly similar. K-12 clients often prioritize creating engaging, fun, and immersive experiences, while adult training clients focus on getting audiences up to speed, closing performance gaps, or ensuring compliance. Despite these differing priorities, both groups ultimately seek to facilitate meaningful learning. This common goal underscores the importance of engagement—whether you’re teaching a child or an adult.

In this article, we’ll explore the similarities between K-12 and adult learners and show how K-12 engagement techniques can be effectively applied to adult training environments. By leveraging techniques such as sensory stimulation, personalization, storytelling, and games, we can enhance adult learning experiences by appealing to the child in every adult learner and ensure that learners are not just hearing but truly retaining and applying what they learn.

Techniques That Work Across Ages

1. Sensory Stimulation

Sensory stimulation is a powerful tool in keeping learners engaged, regardless of age. For K-12 students, this might involve interactive elements like fidget tools, which stimulate touch, sight, and sound. These tools help maintain focus and prevent distractions. At d’Vinci, we use these tools in our brainstorming sessions and recommend them for in-person training settings. By engaging multiple senses, fidget tools can boost cognitive function and reduce stress, which in turn enhances learners' ability to concentrate and absorb information.

Incorporating interactive elements into training sessions—such as touchpoints and knowledge checks in eLearning modules or engaging visuals and infographics in presentations—can help maintain focus and improve information retention. By catering to different sensory preferences, we create a more inclusive learning environment that supports diverse learning styles.

2. Personalization

Personalization is another key technique that can bridge the gap between K-12 and adult learning. For K-12 students, personalization often involves tailoring content to individual preferences or allowing students to choose how they engage with the material. An example from our work with Sandy Hook Promise demonstrates this approach. In their "Start with Hello" curriculum, students choose their own "hello" style, which carries throughout the program. This not only makes the content more relevant but also honors each student’s unique identity.

In adult training, personalization takes on a different form. For instance, in a project with Constellation Brands, we developed a training program for category managers and space planners with varying levels of experience. We segmented the content into beginner, intermediate, advanced, and power user levels, and included elective components for additional responsibilities. By allowing learners to assess their own skills and choose where to start, we ensured that each participant could engage with the content at their appropriate level. This approach not only made the training more relevant but also respected the learners’ existing knowledge and experience.

3. Storytelling

Storytelling is a technique that resonates across age groups and can be a powerful tool in both K-12 and adult learning environments. For younger audiences, storytelling can take the form of digital comics or animated narratives. For example, "The STEM Sagas," a 30-page digital comic book we created in partnership with SAE International, introduces complex topics like cybersecurity and digital citizenship through engaging characters and plotlines. This method helps make abstract concepts more accessible and memorable for K-12 students.

For adult learners, storytelling can be employed through scenario-based learning or real-life case studies. In adult training, scenarios allow learners to engage with realistic situations and see the consequences of their decisions. We recently took this approach to provide implicit bias and bystander training to legal professionals. Learners are presented with four compelling video scenarios and prompted to participate in anonymous polls and group discussion after each video is played. This approach not only makes the learning experience more engaging but also provides practical insights that can be directly applied to their professional roles. Additionally, firsthand accounts from industry experts or leaders can offer valuable perspectives and enhance the relevance of the training material.

4. Games

Games are not just for kids—they are a powerful engagement tool for learners of all ages. Games provide experiential, problem-focused, and risk-free practice. They can turn learning into a dynamic and interactive experience. The concept of gamification is often associated with points and badges, but the true value of games lies in their ability to create immersive learning environments.

In K-12 education, games can take various forms, from educational apps to interactive simulations. For adult learners, games can be integrated into training sessions as problem-solving exercises or collaborative challenges with variable outcomes and high replay value. Whether it’s a competitive simulation or a cooperative team-building activity, incorporating game elements into training can increase engagement and motivation.

Lessons from Favorite Teachers

Think back to your favorite teachers. What made them memorable? Many of us recall teachers who made us feel seen and valued, who connected lessons to our lives, and who challenged us while showing genuine care. These traits are essential for effective teaching and can be applied to adult learning as well.
Favorite teachers often:

  • Made us feel seen and appreciated our unique contributions.
  • Connected lessons to our everyday experiences, making them relevant and worthwhile.
  • Tailored assignments or activities to our preferences and learning styles.
  • Challenged us to reach new levels of understanding and skill.

These same principles can be applied to adult training. By acknowledging learners’ individual needs, connecting content to real-world applications, and providing appropriate challenges, we can create more engaging and impactful learning experiences.

Conclusion

At d’Vinci, we recognize that effective learning solutions must engage and motivate learners, regardless of their age. 

Malcolm Knowles’ adult learning theory emphasizes that adults are self-directed, motivated by intrinsic factors, and interested in problem-solving. The techniques that engaged us as children—personalization, storytelling, and interactive elements—are also effective for adult learners. By incorporating these methods into adult training, we can create more engaging and meaningful learning experiences.

As we continue to innovate and inspire in our approach to learning, let’s remember that we are all lifelong learners. By embracing the techniques that engage us, we can create training solutions that make a lasting impact and foster a culture of continuous learning.

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Enhancing Instructional Design: The Synergy of AI and Human Expertise

Submitted by jjones on

The integration of Artificial Intelligence (AI) into Learning and Development (L&D) has sparked a mixture of excitement and concern among professionals and clients alike. This article aims to dispel any doubts by illustrating the nuanced, irreplaceable value that expert instructional design professionals bring, and how AI-equipped L&D can elevate learning experiences by enhancing personalization, efficiency, and outcomes.

AI Through a Bloom's Lens: Novice vs. Expert Instructional Designers

Let's think about AI in terms instructional design professionals will understand, Bloom’s taxonomy. We'll assume novice instructional designers have foundational level skill and knowledge. They can remember and explain learning strategies, but do not apply all of them. So, they might utilize AI tools to generate instructional content and package it into learning activities, but their engagement with AI stops there. This approach, while efficient, only scratches the surface of what's possible. 

In stark contrast, expert instructional designers, backed by years of experience and a deep understanding of educational principles, delve deeper. They not only generate content using AI but also critically engage with it, 'Applying', 'Analyzing', 'Evaluating', and 'Creating' new engaging learning experiences that go above and beyond what they had the time or opportunity to create before AI. This is where the value lies for you: The expert's (your!) ability to engineer effective prompts, assess AI outputs for alignment with educational goals, and evaluate their real-world efficacy in learning contexts.  

Scenario Spotlight: Autism Awareness

As an example of deeper engagement with AI, I recently utilized ChatGPT to transform foundational knowledge about interactions between security guards and people on the autism spectrum into engaging educational content. The AI helped create targeted knowledge check questions and scenario-based exercises that reflect real-life situations, ensuring that security personnel are well-prepared to recognize and respond appropriately to people on the autism spectrum.

AI can be instrumental in developing interactive learning activities and simulations designed to enhance communication skills and de-escalation techniques. By integrating AI into the curriculum development process, we can streamline the creation of a dynamic and impactful training program. In this case AI contributed to the significant advancement of a specialized security training.

The Value of Human Expertise in AI-Equipped Instructional Design

Investing in expert instructional design services ensures that the learning solutions developed for your team become transformative experiences that foster real skill development and performance improvement. While AI can provide data and draft content, it lacks the ability to understand your unique organizational culture, empathize with individual learner needs, and inspire change — crucial elements that expert instructional designers bring to the table.

Conclusion: AI as a Tool, Not a Replacement

It's not just about using advanced tools; it's about going deeper to apply them wisely and effectively to achieve your specific goals. The nuanced, critical, and creative engagement that expert instructional designers bring is the key to unlocking the true potential of AI in education, ensuring that your team is not just informed but transformed.

As you ponder the future of L&D, consider how the combination of AI and human insight could revolutionize your approaches. Remember, the irreplaceable value of human expertise, when blended with AI, can lead to unparalleled learning outcomes. 

Call to Action:

Instructional design professionals who not only use AI but also enhance its output with their expertise, will help ensure that L&D initiatives are as effective, relevant, and impactful as possible. In the evolving landscape of L&D, expert instructional designers ensure that AI is not a threat but a powerful ally in developing a skilled, adaptable, and future-ready workforce.

AI isn't just a change in tools; it's a transformative shift in how we approach L&D – a shift that can shape a future where AI and human expertise combine to create a more informed, adaptable, and skilled workforce.

Related article: How AI is Transforming the Innovation Landscape in Learning and Development, by Mason Scuderi

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Accessibility: Making It a Priority, Not an Afterthought

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Today almost 26% of adults in the United States live with some sort of disability. That is why, more than ever before, it has become critical to develop accessible learning solutions.

Universal design principles and accessibility standards like the Web Content Accessibility Guidelines (WCAG) make it possible to reduce barriers and make content available to a diverse range of learners. These learners can include people with physical disabilities like those who are blind or deaf and those with cognitive impairments like ADHD, Autism, and Dyslexia.

The principles also minimize the need for assistive technology, results in products compatible with assistive technology, and makes products more usable for everyone, not just people with disabilities.

While deciding to include accessibility principles in training content, it is essential to note that it is not simply a feature you can easily add after the fact. Designing for accessibility must be carefully thought out and considered from the start.

Web Content Accessibility Guidelines

When developing eLearning modules, educational websites, or other content designed to be accessed only on the web, standards exist to ensure web accessibility. The Web Content Accessibility Guidelines (WCAG) are international standards used by organizations, governments, and individuals to create accessible web-based content.

WCAG consists of four principles:

  • Perceivable
  • Operable
  • Understandable
  • Robust

All four of these principles are necessary to create web content that is accessible to all.

Getting Started Designing for Accessibility

Depending on your learning organization, the decision to design for accessibility could impact multiple teams and roles. When adopting an accessibility first approach, it’s important to include team members with the roles and from the teams that will be impacted by this change. In addition, having leadership support and buy-in early in your accessibility journey is essential.

Once you’ve identified your team and have leadership support, the next step is to identify what your minimum accessibility standard will be. Things to consider: your past client requests, the WCAG standards, and any rapid eLearning tool limitations.

Once your minimum accessibility standard for your organization is determined, begin the process of updating your procedures to support them by identifying all the places the change will affect.

For example, storyboard templates might need to be changed to include Alt Text and closed captioning text. Budgets and estimates will also need to account for the extra time required for testing and writing additional content.

Conclusion

Look at your current learning content. Is it accessible? Is it inclusive? Can you navigate your eLearning with just a keyboard? Try using a free screen reader to see what happens.

Designing for accessibility has become easier than ever before, thanks to well-established standards and rapid advances in learning development tools. It starts by reviewing existing processes and procedures and then determining how best to put accessibility first in your organization.

Is your organization ready to start designing for accessibility?

 

Watch the d'Vinci team's presentation at Training Industry's Leader Talk: But First, Accessibility: Making It a Priority, Not an Afterthought

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Integrating Gamification into the Learning Experience

Submitted by lkempski on

Gamification can create engaging learning experiences that increase learning and retention. Intel’s Learning & Development Consultant Usha Chazhiyat shares best practices for any organization looking to integrate gamification into the learning experience. She also offers advice on how to get started and build on learning solutions that leverage technology to teach.

 

 

 

 

Show Notes:

Intel’s Usha Chazhiyat has develop a recipe for successfully using gamification to engage and educate learners. She offers advice on how to get started and build on learning solutions that leverage technology to teach.

  • Start using gamification in a small pilot project to see what works with your learners before incorporating into more eLearning.
  • Use a variety of gaming techniques such as trivia games, to more complex scenario-based experiences.
  • Try to create new learning experiences using previous templates when developing new courses with gamification. 
  • Consider a variety of gamification approaches to meet the different educational needs of your learners.

About Usha Chazhiyat:

Usha Chazhiyat is the learning innovation strategist for Intel Corporation and is passionate about utilizing technology and immersive methodologies to build engaging and effective learning experiences for adult learners. Usha is a former software engineer turned learning leader and has many achievements in leading organizational efforts in learning at Intel to adopt engaging learning trends including gamified learning. She has 16 years of experience working with Fortune 500 companies like Intel Corporation and Hewlett Packard in building expertise through people management, project management and software engineering.

Learn more about Karl Kapp’s book mentioned in this episode. The Gamification of Learning and Instruction Fieldbook: Ideas into Practice 

Learn more about using Articulate Storyline 360 mentioned by Usha as a gamification development tool. 

See how we partner with Sandy Hook Promise.

Explore adult and K12 educational outreach on SandyHookPromise.org 


Transcript:

Female Presenter: [00:00:00] This is Powered by Learning, a podcast designed for learning leaders, to hear the latest approaches to creating learning experiences that engage learners and achieve improved performance for individuals and organizations.

Male Presenter: Powered by Learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at dvinci.com.

Susan Cort: Hello, and welcome to Powered by Learning. I'm your host Susan Cort. Today I'm joined by d'Vinci CEO, Luke Kempski, and our guest Usha Chazhiyat, a learning and development consultant with Intel Corporation. Usha joins us from our office in Oregon to talk about using gamification to create effective learning experiences. Welcome, Usha.

Usha Chazhiyat: [00:01:00]Thank you so much. Happy to be here.

Luke Kempski: Glad you could join us, Usha.

Susan: Usha, start off by telling us a little bit about your career journey and your role at Intel.

Usha: Absolutely. From an education background, I come from a bachelor's in computer technology, and I used to work as a software engineer in my previous life, as I think about it. Also, my journey, I've done software development, quality testing, team lead. There was a point in my career where I really started thinking about what am I really passionate about. Thinking differently, thinking about a career move, and one thing that I always enjoyed in my life as a software engineer was really training my people, as we onboard folks into our team, training them, getting them close to their work and job.

I'm always passionate about technology. I think that comes from my software background. That is where I started exploring instructional design as an area of career focus. I went back, got [00:02:00] my certification in instructional design and technology from San Diego State University, and joined Intel into the sales and marketing organization as their learning design and development specialist.

From there, I was with that organization for seven years where I got the opportunity to implement a lot of these amazing capabilities. From there, I moved into supporting learning strategy and execution for data center and AI, one of the growing business units within Intel. That's where I'm right now.

Luke: That's so great. I would imagine everybody's jealous on the podcast about the opportunity to create e-learning and training with someone with a software development background. I know a lot of organizations, Usha, really want to bring gamification into their learning offering to the learning experiences they create, but sometimes they have trouble getting started. Talk about how gamification has evolved at Intel and how you've been involved in that.

Usha: Yes, certainly. [00:03:00] As I think about it, we have been hearing about gamification a whole lot, right? It's, I would say, a hot trend in the industry. Everybody is trying to do that, but the concept of gamification in learning is still new as I see it. Even though it's being applied in many organizations in small fashions, it's not a key belief yet, as I would say, like any other Zoom-based training or on-demand training.

The evolution for gamified learning within Intel did take some time. It was a process as I would call it. The first time when I started leading this project, there was a lot of need for research and education. The initial efforts, I still remember almost 6 to 12 months was spent in building that awareness to this methodology, getting our stakeholders and subject matter experts see that vision through us.

I've done things like bringing industry experts for webinar, [00:04:00] managing small focus group sessions where we just brainstorm and ideate. How can we apply this into practice? That helped us bring a lot of use cases into place. That also helped our subject matter experts to think about these concepts, our facilitators, there are so many that come into play.

Once this awareness get built, and once you start seeing more and more people engaged in the conversation and coming up ready to partner with you, it is about finding that right sponsor and get the right leadership support that we need because amplifying a message like any other innovation and getting that sponsor to be your-- I would almost call it backbone support when you learn something of these. To me, that was my second phase, who can be my leadership partner, who can be my leadership sponsor.

Once you figure out some of those details, it is actually time to implement a pilot. Like any other innovation, [00:05:00] like I mentioned, gamified learning is still new. It is hard for everybody to see that vision. How can you lead the way by showing small examples, putting small pilots into place, getting that feedback from your learners, which you can then use to amplify your own message?

To me, it is almost like a three-step process. The first one is building that awareness and get more and more support from different organizations, industry leaders to get that message across. The second one is helping our subject matter experts think by coming together, building use cases, putting small pilots. The third big critical piece is getting that commitment and sponsor from the leadership team who can help you amplify the message.

Luke: Yes, that's a really great approach and I could see how it's really progressed in your organization. Where you are at this point, are you creating full courses that are gamified, or is it more-- you have a course, you have the content delivered in one way and it's more about application [00:06:00] and practice?

Usha: We really started off with application and practice because that was an easy achievable goal for us. The efforts that I've led actually went through all the different levels of, let's say, Bloom's taxonomy, remembering facts and figures using gamification for many application-level trainings. We really started off by application into more of a recall effort because that was easy to implement. Right now within Intel, there are a lot of use cases where we are using the methodology overall in a curriculum journey to encourage more learning and practice. Yes, we started off with actually the application level.

Luke: That makes sense as well. Now that you're creating different types of games, how do you decide what concept to go with? What are the kinds of things that you think about when you determine what the gamification experience is going to be like for the learner?

Usha: Yes, and the way that I see it [00:07:00] is you're actually putting two different hats when you decide to make some of these decisions. One is, bring your expert learning designer who can help you define what are the objectives and the goals. These two should go together. The second one is really about bringing our game design experts to bring that experience in a best-suited way.

We actually go through a really core design development process, where in the design process we think about, "Okay, what are the learning objectives to achieve? What are the games that could go into these areas?" The way that we make our decision is, for example, let's say I'm designing a game approach to achieve a goal where my learners at the end of the course are able to state at least 5 colors of the 15 that they learn. Just a very simple core remember type of level, right?

For that, we don't need to craft a scenario-based game [00:08:00] or a role-play-based game. It can just be, "How can you help your learner to recall the facts faster?" Maybe we'll go for a trivia kind of approach because all we are trying to get is for them to be thinking about these things as fast as possible, versus we have implemented cases where, let's say, you are trying to or facilitating a learning experience for somebody to communicate in a certain way based upon different situations. They have to really take the learnings from their communication classrooms and actually apply it to different situations.

We might design a game where it is role play-based, and it is very timed. Then you go from one station to the next station, putting your learning into practice in five minutes, and you get 10 points, for example. So I think it's really upon what learning objective it is. I have to say, it's not a straightforward answer, but a lot of things go into practice. [00:09:00] We have actually done trivia for scenario-based questions. I'm not saying it is not possible, but as long as you're achieving that learning objective, to me, what game you craft can be somewhat flexible, but then there are so many resources.

I always go with Karl Kapp's book, Gamification as a Field Guide, I think, I don't know if I'm saying the title wrong, but it's an amazing book. It has a big-blown chart about which type of learning and what kind of games can be recommended. Going through some of those will actually help.

The one last point is you have to really connect it back to your audience. Not all games connect to everybody and also the time. For the application level example, you might not really have the time to build a full-fledge scenario-based game. Then how can you use trivia and use it in the right way so the learning goal is achieved? Yes, so many different [00:10:00] ways, but I think enough time dedicated in that design process actually affects the success of everything.

Luke: That's a really good point, and I know some of the instructional designers may be concerned about how much time it's going to take to create a game. Can you talk a little bit about the tools you're using and maybe any of the processes you're using to make development more efficient?

Usha: Definitely. A couple of tools that we have, when you do the design phase, the design phase, we have our own-- we use Excel sheets, right? Everybody likes it. We use Excel sheets to actually coordinate many of these different concepts, so we'll have the Excel sheets that our learning designers will put the structure of the class, what are the intended outcomes, which the game designers can actually take and incorporate a structure for a game, build a story that can expand to the content and all of that.

Our basic tool is Excel sheet all through for the design phase, [00:11:00] and then we also have, based upon what games that we are-- we have started reusing the game templates that we did. Each game template have an intake tool, an intake Excel sheet that displays what is a story, what is it that you need to change, and what are the questions? Excel sheet is one of our go-to during design phase, and the efforts that I led, and I'm not saying this is common for all Intel, but the efforts that I led, we have used a lot of articulate storyline.

One, mainly because of the need for scale, we didn't want to introduce a new tool that is difficult for our instructional designers or our game designers. We go with an articulate storyline and you can actually embed Javascript code to make it more functional, similar to software. That helped us create a lot of templates right now that we can reuse in many different cases. I know within Intel, there are other tools that are getting used, but this is what I go with [00:12:00] mostly.

Luke: Excellent, great. Now that you've put some games out with your learners, how are they using them? What kind of feedback are you getting, and are you able to measure any of the impact?

Usha: Yes. I have to talk about the initial reactions that our learners had when we implemented the pilot. The first time we implemented the approach, and maybe the current situation with everything going virtual helped us, maybe that is the case. We put it together with the core idea that we have to-- there's a real need to give a different varied experience for our learners. We hear about Zoom fatigue, we hear about virtual training fatigue, and those are really real when you look at corporate trainings.

We started off by, "Okay, let's put this idea out there, and see how our audience respond." The way that we measured our initial pilot success was one very much into reaction-based assessment, like, [00:13:00] "How do you like about it? How did it help you to learn?" Those kinds of questions. Also, since we developed the games using storyline, we had the capability to analyze the points from a score database. We had all of our games connected back to a score database and tracked how the points are getting increased and how many times each learner played. To me, those are real successes because we are seeing more and more learners coming back, playing the game, and more practice helps you learn as well.

Then we also had focus group and one-on-one meetings that I've set with folks to really understand what is it in this game that you enjoyed. It's not just to say yes and no. Would you like to see more of this? What are the different areas that you see this being applicable? We had survey-based feedback, we had focus group-based [00:14:00] feedback. We also had the capability to go in the back-end to see how a learner was progressing step by step. These are all good data points that we can go and showcase to our leadership, to the new initiative saying, "Okay, here is what we learned."

Luke: That's great. I know it's always fun to talk to learners directly who've taken your courses or experiences you've created and hear that firsthand feedback.

Usha: Yes, definitely.

Luke: Beyond gamification and the learning experiences, also do you have any gamification in the curriculum or in your LMS to basically challenge learners to complete multiple courses and learning experiences that are out there?

Usha: There are efforts I would say within Intel where gamification approach is being used within the curriculum to motivate learners to take more classes and all that. There are different use cases where we are applying the approach, yes.

Luke: Okay, great. I know that with your technology background [00:15:00] and your passion for technology and learning, talk about your views on other types of immersive technologies whether it's VR or AR. Where do you think they fit now and do you expect this to change in the near future?

Usha: My personal viewpoint on that is, and I am a big promoter of technology and I've been part of projects where we use virtual reality to enhance a learning experience, I see two ways. The first one is where it actually makes the most impact is in the soft skills areas. Honestly, this is my viewpoint because the potential of virtual reality is to put you in a situation and to practice in a safe space. You can build a situation as if you're going to apply this in front of a customer or a stakeholder and then practice in a safe space so that you can revise and go back and redo your practice.

I think that a practice-based approach [00:16:00] is where the VR capability is ideal in my viewpoint. I know we use VR to-- well, not Intel, but I've done pilots where we try to use VR in teaching about Intel product information that's factual-based. To me, that is the first step in, but the actual potential is where you can help learners practice using these technologies and simulated environments.

Luke: Excellent. With your point of view when it comes to gamification and all the learning that you've done around it and how you've been able to apply your software development skills, it seems like you're always trying to take the learning experience to another level. What inspires you to want to do that?

Usha: The way that I started this journey, I mean, we always talk about how can we bring new experiences for our learners, but I do believe in this one core concept that all of us learn differently. I have two kids, [00:17:00] if I look at either of them, one, I mean this kid loves to practice, always into practice mode, getting perfection, the second one, not so much. The second one is a different type of learning.

When I look at-- that's the same case with adults as well. When I look at people around me, each of us have different ways of learning, and each of us approach our own learning in different ways. We have done a couple of surveys within Intel as well to understand what people's learning style is even though that is a big known-- well, that is not a big known thing in the industry, like what are different learning styles?

Every time we do the survey, it comes out with multiple different styles. My concept is that a one-size-fits-all methodology for corporations might not be effective. We always go with, "Okay, Zoom-based learning, let's show a set of PowerPoints, and on-demand training with 30 to 60 minutes just talking in the [00:18:00] background."

To me, we don't know if that works. Yes, it scales better, but I like to look at it from a learner standpoint and acknowledge the fact that everybody learns differently. There is a potential opportunity for these different types of experience to access with the right understanding that a subset of your learners might like one way versus a subset might like a different base. How can we as learning designers and learning innovators be that voice for our learners to bring these new methodologies and technologies into place so that learning is actually inclusive? To me, that is a big piece.

Luke: That's such a great answer. When you think about all the different learning styles and to really be able to offer different approaches and different experiences for the learner, you hit as many of those as possible. Today, we got to really reach the people who are attracted to podcasts and like to learn from audio. So great to have your [00:19:00] expertise shared with us, Usha. Wish you the best of luck with continuing to create great learning experiences and using the technology to enhance learning for all the learners in Intel.

Usha: Awesome. Thank you so much for the opportunity.

Susan: Thank you, Usha. Just great advice and thank you for sharing your passion. I think it's good advice for everyone listening. You don't have to be Intel in order to infuse some of these great learning strategies to make a difference, so thank you. Usha certainly shared some compelling ways that gamification can engage learners and drive better learning outcomes.

Luke: Yes, for sure. She's certainly full of passion too for engaging all types of learners, and she's really used gamification to do this at Intel. She talked about how gamification evolved at Intel, starting with research and planning to small pilot projects, and then to more widespread use today. She talked about the range of games they are adopting from trivia games to more complex role-based games and [00:20:00] scenario-based approaches. As they've developed more gamified learning experiences, they've been able to recreate and reuse templates, so they can be more efficient when developing new courses. She also talked about how she matches the gamification approach to address different learning needs.

Usha's experience as a software developer combined with her instructional design knowledge really threads through all of the different perspectives she shared. She has positive views on how technology can be used to create experiences that are inclusive of all types of learners. I can really see Usha becoming more widely recognized as both a creator of learning experiences and a thought leader in our industry.

Susan: She was definitely inspirational and had some great advice for our listeners. Thanks, Luke. Anything new at d'Vinci that you'd like to share?

Luke: Oh, yes, I did want to take a minute to spotlight our client Sandy Hook Promise. In the context of recent news, their work is more important than ever. They've created this kind of amazing learning center [00:21:00] where educators, students, and parents can access materials designed to help prevent acts of violence in schools, homes, and communities. At d'Vinci, we've worked closely with them to create fun K1-2 learning experiences that teach students to reach out and include peers, who are lonely and isolated.

We've also created learning experiences that teach students to recognize someone who may be at risk of hurting themselves or others and to know how to say something to a trusted adult. Now, I really recommend to our listeners to check out sandyhookpromise.org and learn more about their mission and their educational programs.

Susan: They're also very active on social media. I would add to that list for people to check them out on social. They've got some great resources and ways that people can get involved in their organization.

Luke: Hopefully, we can have a guest from there someday soon on Powered by Learning.

Susan: That sounds like a great idea. Well, thanks, Luke. Many thanks to Usha Chazhiyat, learning and development consultant at Intel, for [00:22:00] joining us today. If you have any questions about what we talked about, you can reach out to us on d'Vinci social channels through our website dVinci.com or by emailing us at poweredbylearning@d'Vinci.com.

Male Presenter: Powered by Learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at dVinci.com.

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Using eLearning to Educate People Impacted by HIV/AIDS

Submitted by mscuderi on

Educating the public requires an integrated approach to engage and inform so that’s why POZ Magazine leveraged online assessment tools and eLearning courses to educate people living with and affected by HIV/AIDS. Ian Anderson, president of Smart + Strong, and Oriol Gutierrez, editorial director for Smart + Strong and editor-in-chief for POZ Magazine join us with more. 

 

Show Notes:

Ian Anderson and Oriol Gutierrez from POZ Magazine use eLearning as one way to reach the public. They offer tips about their ongoing journey to educate a global audience.

  •  Providing eLearning modules and self-assessment tools was a logical next step to engage and educate the public.
  • eLearning created another avenue to complement the website, magazine and other educational resources by providing learning on demand.
  • Using relatable images in the eLearning modules helps make complex subject matter more understandable. 

Learn more about POZ Magazine 

Read about d’Vinci’s work for POZ 

Discover more about Unlocking Life’s Code, the educational website mentioned at the end of the podcast. 

Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide.


Transcript

Susan: [00:00:00] This is Powered by Learning, a podcast designed for learning leaders to hear the latest approaches to creating learning experiences that engage learners and achieve improved performance for individuals and organizations.

Speaker 1: Powered by Learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at dvinci.com.

Susan: Hello, and welcome to Powered by Learning. I'm your host, Susan Cort. Today, I'm joined by d'Vinci president, Mason Scuderi, and our guest, Ian Anderson, president of Smart and Strong, and Oriol Gutierrez, editorial director for Smart and Strong, and editor-in-chief for POZ magazine, a national award-winning magazine and website for people living with and affected by HIV/AIDS.

[00:01:00]

POZ Magazine and poz.com reach more than 70% of all people living in the United States who are aware that they are HIV positive. The magazine and the website are also read by people who wish to know more about the disease, people who are considering getting tested for the disease, and many healthcare providers. Today, we're going to talk about one of the ways POZ engages their target audience through online assessment tools and eLearning courses. Welcome, Ian and Oriol.

Mason: Thanks for joining us.

Ian: I'm looking forward to our conversation.

Oriol: Good to be here.

Susan: Ian, let's start off by giving us a little bit of an overview of Smart and Strong and one of your brands, POZ.

Ian: Smart and Strong was created a little over 27 years ago as a health-focused media brand that started with POZ, our biggest and oldest brand for people living with HIV. At the time, living with HIV and AIDS was thought of as a death sentence. [00:02:00] Sean Strub, our founder felt that he needed to change the dialogue. He created a glossy magazine, and he made it about living with HIV. He put people out camping going to the beach. Again, it was truth-telling as well. It was not only showing people living with the disease, but it was also explaining the treatment options and how to care for each other. That mantra has really carried through everything that we've done since and all of our other brands as well.

Susan: You think about the shift in thinking from people early on probably focusing on dying from AIDS, but your magazine helped people understand how to live with AIDS, or you'll talk a little bit about that and the many ways in which poz.com and POZ magazine has impacted so many lives over almost 28 years.

Oriol: I was one of them. I was a reader before I ever dreamed of becoming part of the staff. I tested positive with HIV in 1992. [00:03:02] I was 22 years old. I thought I'd be dead by the age of 30. That's a pretty typical story from people of my era. I stumbled onto the magazine at a clinic at about maybe two or three issues after I actually saw the magazine launch. It was a pretty amazing thing literally to see hope. I've been a fan ever since, so the idea that I sit in this chair. Sometimes, I pinch myself. It's a pretty extraordinary journey.

Mason: Thanks for that background, Ian and Oriol. We're very proud to partner with you in the creation of eLearning and the assessment tools that you use at POZ. For our listeners, a little bit of background, the project was funded by the National Library of Medicine and its ongoing AIDS community outreach program. In partnership with POZ and Smart and Strong, d'Vinci created eight eLearning modules to help people concerned about HIV/AIDS self-assess the risk [00:04:00] and determine if they need to seek medical help. What was the motivation for expanding the digital magazine to include eLearning modules, Ian?

Ian: Over our 27 years, we've always prided ourselves on bringing information to people wherever they might need it, and in whatever format we could to make it digestible and understandable to the community. In the beginning, it was a print. Then, we moved to the online, www.poz.com. We moved into social media. I was part of our first MySpace website if anybody remembers MySpace back in the day. We continued to evolve, Facebook, Tumblr, Twitter, et cetera.

For us, it's always been about trying to find new tools, new ways to help people understand what can be very complicated information. HIV, fortunately, it has gotten a little bit easier over the years. It used to be you'd have all kinds of pill combinations and trying to keep it all straight was very difficult. [00:05:00] Now, there still are lots of different options and opportunities if someone's living with HIV.

We were looking for a way to continue to expand that, find a new way to help people understand these different things, assessment of risk, figure out what treatment should you start with, learn about aging with HIV, which is a whole another topic that we covered in an eLearning module. We were fortunate enough to partner with d'Vinci and get this grant for the first round of modules. It's a great new way to educate and bring information to our audience, someone who may not be comfortable with the words. It's a long sentences, long paragraphs. It's just all words. This has pictures. It has people. It has personal stories in it and has a really nice easy-to-use function.

Mason: That's great and showing some of the benefits and strengths of an eLearning [00:06:00] module. Oriol, with years of experience as an editor and writer, and knowing how to connect with your readers, how did you translate that understanding into creating impactful eLearning?

Oriol: Being said, a lot of the touchstones that are in these modules are pretty great as far as people who need to learn differently or quite frankly, just anybody [chuckles]. Reading straight words, as Ian put it, can be daunting to digest difficult topics. We talk about reaching our audience by not only educating but entertaining. I think that sometimes raises an eyebrow with people because they don't really think of learning as something that should be fun. It should be dry and boring, and that's just not my philosophy, certainly. I don't think it's ours as a company.

It's a lot more effective when you can engage people where they are and perhaps where they aspire to be. [00:07:00] Pretty pictures and happy people go a long way toward making topics that could be scary or seemingly unapproachable that much more approachable, but it's not just the visuals. It's also the way that things are written, the way that things are presented. They make a big difference.

Mason: That's really great. At d'Vinci, we're always interested in addition to our clients being interested and measuring the learning outcomes that come from the experiences that we create, with POZ, how do you measure the engagement with these eLearning modules that are housed within the POZ website?

Ian: POZ has always engaged our audience with whatever types of tools and learning products that we provide. It was a very easy and seamless process to introduce these modules and do the same. We have the traditional Google analytics on the modules, so we can track how many people have [00:08:00] viewed each page of the module, how long they're spending with the module.

We also end with a survey. We have been surveying our audience from the beginning. They're very comfortable telling us what they think in very plain language to put it politely. [crosstalk] We have a survey at the end of these and the feedback on them has been amazing. People have really enjoyed them, appreciate the learning. We also link people within the modules to more information that's something else POZ has always done. Whether you are online or in print, or you see one of our posters up at an ASO, an AIDS Service Organization office around the country, we link you back to the community.

If you want to talk more about aging with HIV, you can go to the POZ forums and get more information. The engagement and making it fun and interesting, as Oriol said, is something that has always been part of our learning. [00:09:00] It's funny. As Oriol said, we make it fun. You're not really necessarily realizing you're learning, but at the end of the day, you've got a lot more knowledge on the topic.

Mason: Oh, that's so great to hear that the learning modules have been well received.

Susan: Do you find, Ian, when you're doing these surveys, are you ever getting ideas from people who've taken some of the learning for new ideas for content or ways to improve it? Are you learning from the learners?

Ian: I think Oriol might be better to answer that because he's the one who gets the poll results and the survey results and turns them into all kinds of projects.

Oriol: The short answer is, absolutely. [laughs] Our audience teaches us as much as we dare to teach them. It's a very interesting dynamic in the HIV community anyway where folks especially who have been living with the virus for a long time, so we've called them long-term survivors. They had to learn things from scratch. I barely qualify although I've been living with the virus for about 30 years [00:10:00] as a long-term survivor by some other standards, and they thought they'd be gone a long time ago.

The way they survived was actually to start reading POZ magazine [chuckles] and other magazines like it and tear out pages from the treatment section and run to their doctor and say, "Have you ever heard about this?" Most of the time they'd say, "I never heard that before." They became the experts, way before the medical establishment did. Actually, we are very humbled to get their feedback, and as Ian said oftentimes very colorfully [laughs] but they teach us just as much as we teach them.

Mason: It's great to hear that the e-learning modules are being well received by your audience. Often, organizations try to educate the public with one-way learning or just a basic information dump, but not many are willing to go to the length to create e-learning and assessment tools. Why do you think it's so important for POZ, and what advice could you give to others trying to affect change?

[00:10:57]

Ian: POZ, as I think I said earlier in the podcast, we've always prided ourselves on trying to bring the information to wherever people are engaging with it. A good example was there's a social media site called Tumblr. High schoolers were using it to learn about HIV maybe 10 years ago. One of our junior staff brought it to us and say, "Hey, I'm seeing this conversation going," so we created a Tumblr page. Our junior staffers started to engage people in that space. That's something that has been part of our organization from the beginning.

We're also very fortunate that we have really engaged editors. When someone comes to our Facebook page and asks a question, we have an editor there to respond to it. We also have forums where there's 24/7 monitoring from around the world. If somebody comes on there and has a problem or an issue, we can answer the question there very quickly. Bringing it back to the e-learning modules, it's just another component of what we [00:12:00] do. We're trying to get people to ask questions. We're trying to basically empower them to go forward whether it's to their doctor or to their place of work and be empowered to discuss HIV and what they need or what they want.

The advice is really just to engage people wherever you might find them looking for your information. Again, HIV, it started in print and moved to digital, and moved to social media and now, we've got these great e-learning tools that walk people through scenarios so that they can learn and figure out what's best for them in whatever situation they find themselves. Again, I want to stress the importance of the editors being involved. Oriol's here, so I'll let him speak to that directly but having an editorial team so engaged is a huge benefit for what we do and strongly recommend any organization do that, have the editors on the forefront talking directly to the community.

[00:12:59]

Oriol: Yes, I couldn't agree more. There's a certain way of doing things that certainly a lot of publishing companies but I would say all companies follow, and it's a top-down model. For at least our editorial team, we try to have a different approach and empower everyone to have a certain level of responsibility and engagement. That just proves to be effective for us.

Mason: Oh, that's some really great feedback. No matter what content we're creating, there's nothing better than knowing that that content is reaching your audience and then receiving some feedback from your audience. Thank you both for sharing. Before you leave us, Ian and Oriol, talk a little bit about what's next for POZ.

Ian: We are keeping our eyes open for what the community needs next in whatever format it might come. One thing we are actively working on is evolving our video content. We've been creating videos for years, whether it's sharing video from community events or [00:14:00] people telling their stories, but we think there is more we can do with the platform. For instance, we offer a wide variety of tips for the community whether it's eating healthy or ways to reduce your stress.

One specific tips list that we have been working around and updating is around PrEP. PrEP, just as background, it stands for pre-exposure prophylaxis, and it's an HIV prevention tool. If you are not living with HIV, it reduces the risk of transmission if you're exposed to HIV. There's actually a new injectable option that goes along with the pills that have been around for years. People have a lot of questions - the pros, the cons, the pills versus shot. We already do present them in a bunch of different ways but I think that video is an important option to add into that mix. We're talking to a couple of different vendors about ways to make that happen. That's my big priority at the moment. Oriol, do you have any thoughts on your side?

[00:14:59]

Oriol: Sure. We are still living through the COVID era and probably will for some time. There are a lot of connections between COVID and HIV as far as the science goes. There's a lot of interesting connections there and certainly, editorially we'll be following those.

Susan: Anything new on the learning horizon, Oriol, that you can see doing to educate your readers?

Oriol: Besides video, I am actually looking forward to doing some more modules. I do think they're fun. They are engaging in a way that I find to be unique so I look forward to doing more of those. Apart from that, I look forward to hearing from our audience. I'm sure they'll have some opinions about what they want.

Mason: Our audience is keeping us on the cutting edge. That's for sure.

Susan: Thank you both for taking the time to talk with Mason and me today. It was really interesting to hear about your journey with POZ over the last 27-plus years. We're excited to play a very small part in helping to educate [00:16:00] your audience and look forward to hearing what's next, so thank you.

Mason: Thanks for having us.

Oriol: Thank you.

Mason: Thank you both.

Susan: It's so inspirational to hear how e-learning has played a part in actually shaping the lives of people living with or affected by HIV/AIDS. What are some of your key takeaways from our conversation with Ian and Oriol?

Mason: Susan, that was an impactful conversation. Ian and Oriol's shared some great insights with us about how to educate the public on health-related content. I really liked the importance of using relatable characters, scenarios in writing to engage and entertain your audience. Also, using a variety of different formats like eLearning modules, websites, forums, and anywhere that your audience is, finding a way to reach them.

Susan: Well put. Anything new at d'Vinci that you'd like to share?

Mason: d'Vinci recently redesigned and upgraded an educational website for the National Human Genome Research Institute. The NHGRI is one of 27 institutes [00:17:00] at the National Institutes of Health. Unlocking Life's Code was originally an educational website launched in 2013 as a part of the collaboration with the Smithsonian Institution, and what they were doing there is in launching that website was celebrating the 10-year anniversary of the decoding of the human genome. Recently d'Vinci redesigned and redeveloped Unlocking Life's Code.

We used our learning-focused UI, UX process to organize information based on user personas. We upgraded the website from Drupal 7 to Drupal 9. We organized a variety of online educational resources, learning modules, videos, 3D animations, PDFs into a searchable resource library. Finally, we translated the website and educational materials into Spanish in order to reach a wider range of learners.

Susan: That sounds great Mason, I'll definitely have to put a link to that in the show notes of this podcast. Thanks, Mason. Many [00:18:00] thanks to Ian Anderson and Oriol Gutierrez for joining us today. If you have any questions about what we talked about, you can reach out to us on d'Vinci social channels through our website dvinci.com or by emailing us at poweredbylearning@dvinci.com.

Speaker 1: Powered by learning is brought to you by d'Vinci interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at dvinci.com.

[00:18:41]

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d’Vinci Named Top Custom Content Development Company by Training Industry

Submitted by scort on

Training Industry has named d’Vinci Interactive to its 2022 Top Training Companies™ Watch List for Custom Content Development.

d’Vinci develops learning experiences, educational websites and web and mobile applications for corporate, government, medical and K-12 educational content clients.

“We’re honored to be recognized for developing outstanding custom learning solutions. Our talented team is focused on creating extraordinary learning outcomes for our valued partners and clients,” said d’Vinci President Mason Scuderi.

“The emerging companies chosen for our Custom Content Development Watch List create a learning environment with their comprehensive solutions to align with business objectives,” said Tom Whelan, director of corporate research at Training Industry, Inc. “These companies create this learning environment through developing engaging content with the latest learning technologies in gamification, eLearning and virtual training.”

The Content Development Watch List includes two dozen companies that demonstrate excellence in innovation, impact and industry visibility, capability to develop and deliver multiple types of eLearning content, depth and breadth of subject matter expertise, company size and growth potential, quality of clients and geographic reach.

Training Industry, the leading research and information resource for corporate learning leaders, prepares the Training Industry Top 20 report on critical sectors of the corporate training marketplace to better inform professionals about the best and most innovative providers of training services and technologies.

 

About Training Industry, Inc.

Training Industry is the most trusted source of information on the business of learning. Our authority is built on deep ties with more than 450 expert contributors who share insights and actionable information with their peers. Training Industry’s courses, live events, articles, magazine, webinars, podcast, research and reports generate more than 10 million industry interactions each year, while the Top 20 Training Companies Lists help business leaders find the right training partners.

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ecoLearn® LMS Chosen for PA Department of Drug & Alcohol Programs

Submitted by scort on

The Pennsylvania Department of Drug and Alcohol Programs (DDAP) has selected d’Vinci Interactive’s ecoLearn® Learning Management System (LMS) to be its Integrated System for the Management and Administration of Requisite Training (iSMART).  The web-based system will be used to manage all aspects of DDAP’s robust training program for professionals in the field of gambling and substance use disorder.

Awarded to d’Vinci parent company, JPL, the contract will be implemented with a seamless team from JPL and d’Vinci along with diverse business Momentum and veteran-owned business SQN Systems. The customized solution will serve more than 14,000 students, faculty, county authorities, facility administrators, and DDAP fiscal, training, and administrative staff.  

The ecoLearn® LMS has been upgraded and used by the Pennsylvania Chiefs of Police for over 10 years and has recently been implemented for the Northeast Counterdrug Training Center (NCTC) and the Western Regional Counterdrug Training Center (WRCTC).

Learn more about d'Vinci's ecoLearn® Learning Management System (LMS). 

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Using Empathetic Principles in Instructional Design

Submitted by aevans on

Keeping the learner in mind when designing eLearning courses is key to engaging them and driving organizational success. Highmark Health's Learning Architect Angela Sample, Ph.D.  discusses best practices for using empathetic principles in instructional design.

 



Show Notes:

  • Empathetic principles can be complementary to learning experience design principles 
  • Focus on the importance of designing a solution that's human-centered to truly engage learners.
  • Create learner profiles that consider the learner's feelings. Then, be willing to pivot your training approach to align with their cognitive and emotional states. 
  • Communicate to management that creating training with the learner in mind will actually yield better ROI.

Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide

Learn more about Learning Experience Design referenced in this episode. 


Transcript:

Voiceover: [00:00] This is Powered by Learning, a podcast designed for learning leaders to hear the latest approaches to creating learning experiences that engage learners and achieve improved performance for individuals and organizations.

Voiceover: Powered by Learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at d'Vinci.com.

Susan Cort: Hello, and, and welcome to Powered by Learning. I'm your host Susan Cort, and today I'm joined by d'Vinci Client Solutions Consultant, Angeline Evans, and our guest, Angela Sample. Angela is an award-winning instructional designer and works as a learning architect for Highmark Health, a large healthcare system based in Pittsburgh, Pennsylvania. [01:00] Angela holds a PhD in Instructional Design and has a passion for enabling learners to be successful by applying research to educational trends. Today, we're going to talk to Angela about using empathetic principles in instructional design. Welcome, Angela.

Angeline Evans: Thanks for joining us, Angela.

Angela Sample: Welcome. Thank you so much for having me today.

Susan: Angela, let's start off by giving us a little background on you and your current role.

Angela: Sure. As you mentioned, I am a learning architect at Highmark Health. I have been there for close to eight years and in that role, I have played instructional designer, senior instructional designer, as well as, of course, moved into the learning architect role. Prior to that, I have always been in the design space in some way, shape, or form, working for small and large software companies, and always at the core of that is my love as instructional design. I always laugh and say I love it so much, but that's why I ended up with a PhD in design.

Susan: That's great.

Angeline: That is. [02:00] I'm so excited to chat with you today, Angela, but I feel like there's a lot to cover, so I'm really excited to hear what you have to say, but I thought for some listeners that might not be familiar with the empathetic principles, if you could just start us off and tell us a little bit more about the theory behind it and give us a little 101 that might help guide us tee things off.

Angela: Absolutely. I think what's really important is to level set what it is not and what it's. What it is not is it is not for us to go in and change a learner's entire world because we cannot change the fact that their systems change. We cannot change the fact that their org has changed multiple times or that they're working remotely. What we want to do is we want to make their world a little a bit better. Again, we can't change their entire world; it's just us making the world a little bit better.

The first step in doing that is to shift the focus from a client-centered approach to a learner-centered approach. [02:58] Instead of us always meeting those client needs, which of course we still do want to meet those client needs, we are going to make sure that we're partnering with them and become the trusted advisor to them, and we're actually placing the learner at the center of all that we do. When we do that and we shift the focus, we are actually going to be creating something that meeting the learners' cognitive and emotional needs, so it really is taking care of that learner as a whole.

How we're doing that is we are going to marry a couple of different principles together. We have our user design principles, which are taking care of the learner, learning about the learner. What are the learner's needs? What are the learner's emotional needs? What is their emotional state? Then we're taking that and we're marrying it to instructional design principles.

We're not throwing instructional design principles out the window; we are going to still do task-based analysis. We are going to still do all of our design work, but what doing is we're [04:00] taking what we learned in that user center design process, so again, how is the learner feeling? How do we want them to feel? How are their clients feeling? How do we want their clients to feel? We're taking that whole picture as part of our analysis and then continuing on with the design process.

A very critical point is to ensure that are using the correct design theory or the learning theory to apply to our learning solution. For example, if our learners are feeling very, very anxious and they're nervous, and they're worried about making mistakes, the last thing that we would want to do is make their world worse by creating something that is going to make them more anxious. Something like a conditioning type approach may make them more anxious and make them feel rushed. We would take a different type of learning theory, maybe something constructivist space, for example, that would allow them to take risks and to feel good and feel confidence rather than increase anxiety.

Again, that is the basic theory behind it is marrying, again, user design principles and our instructional design principles, putting the two together to make a learning solution that is going to really enhance the learner's experience. [05:03]

Angeline: Thanks. I really love it's truly holistic, which is really how my beliefs as an instructional designer are. I'm very grounded in this concept that it should be a holistic process. It's so often we hear people talk about content. We say it all the time, people say content is king, but it really should be about the learner at the center. The content, yes, you need to get it to them, but it in order to get it to them in the most effective way, you really should dissect their feelings and create a profile around them.

It's interesting how much you discuss their truly their feelings, their possible anxiety or worries related to a training where oftentimes, I think we see people just look at their demographics, consider maybe [06:00] what technology they use, those top-level traits, and really don't get down to the nitty-gritty of what is this person thinking or feeling or behaving, so thank you for sharing that.

Angela: You're very welcome. That's absolutely true is that when we look at that learner as a whole, especially in 2022, the way that it's progressing is we're wanting really to make it so that it's, again, the best possible experience for them while also, of course, making sure that our client is satisfied.

Angeline: That's going to get-- Ultimately you want to make learners feel empowered and have them be excited about what you're training them on because then that's going to be reinforced memory retention and get them excited to bring it into practice so it makes sense. We should all be doing it, right?

Angela: Yes

Angeline: How did you find yourself, I guess, immersed in this type of research and education around empathy and learning as a learning and development professional? Because I feel like it's a little niche and it's not something that everybody dives into when they're studying this. Tell us your origin story. [07:02]

Angela: I actually have a really good example to share that really sparked my interest. We all have to take those mandatory training, that's a given, and I found myself on a receiving end of a mandatory training that was describing a change. Now, prior to that change, the rumor mill is going, and me included, I'm hearing, as well as my coworkers, we're hearing bits and pieces, so you can imagine. We know a change is coming, we are hearing rumors. Some things are true, not true, not sure. The anxiety is building.

I am taking part of this mandatory online training that e-learning opportunity and I was finding myself getting even more amped up during the training because it was just throwing all these changes at me. I wasn't able to ask questions. I didn't quite understand what it meant for me. [08:00] Why is this happening? What is this really going to mean for me? Then what really, really took it over the edge is that, in order to complete the training remark that I took the training complete, is I had to pass a graded assessment.

It was just a knowledge assessment and it was a way for us to really just regurgitate that we had obtained the information about the changes. It wasn't system-related or anything like that. It was mostly organizational changes. I left that training, I closed out of that training thinking to myself, "Wow, I feel a whole lot worse, first of all, and also, let me reflect and say, well, I create training. I hope I'm not making my learners feel this way."

Angeline: Right?

Angela: Exactly, and what can I do to prevent that? Again you always-

Susan: I was getting anxious just listening to you explain it.

Angeline: I know.

[09:00]

Angela: Yes. It happened to be in my master's classes at the time that this happened. I started doing some research, just say, what are some other ways that we can incorporate? That research just kept snowballing and snowballing. Eventually, I committed myself to say, "I want to do this is my dissertation." I love this topic, I'm so passionate about it, and I'm building this up to say I wasn't able to do my dissertation on this topic.

It was for logistical reasons, not for lack of research or value or anything like that, but I think of it as a blessing because now that I have passed the dissertation process, passed school, passed graduation, and have been through multiple research projects, I can now confidently go in and start to do this type of research at my pace. Not at an academic level pace with professors [10:00] and timestamps and I can actually go and do that. Again, it's a blessing in disguise because now I have that freedom to go do the research the way I want to do it.

Angeline: That is very cool, and that is a good point. Now that we're up to speed on the theory behind everything, let's get tactical. For our listeners that are thinking how can I implement this? It's a great concept, but truly, what steps do we take? Let's consider a scenario. Say a client comes to you and they want to create a training on X, like truly, like on X, Y, Z, what are the first things you do with that client to start creating a training with empathy? Because you had mentioned you still follow the instructional design for process. What additional checkboxes or considerations do you weave in that our listeners could potentially apply tomorrow in the training that they're building?

Angela: Absolutely. That's a great question. The first thing that you have to consider is when working with your clients is that they're going to be a little more cognizant [11:00] of time, value and money. We have to make sure that we head them off, and we talk to them a little bit about the reasons why we are taking this type of approach, and to let them know that it's not going to drag the analysis out for weeks and weeks and weeks, but we do need to obtain this information as part of the analysis process.

As far as what steps would we take, just to reiterate what you said, is we do make sure that we're still doing our regular design duties. We would still do our task-based analysis and our regular learner analysis to find out the context and the situation, the environment. We are going to just add on the user center design principles, which is finding out what is going on with our learners and how can we construct our view to ensure that we are designing for them in mind and making sure that we're meeting those cognitive and emotional needs. [12:00]

As part of our analysis, we need to find out some very simple questions. They go from the for the manager level, the learner level, and of course, the client level. What we would start at with the learner level is how are the learners feeling and how do we want them to feel? Remember, we're not changing their entire world, we are just trying to make their world a little bit better.

If they're already coming in and they're feeling anxious, we know that they're anxious about a change or maybe they're already feeling confident. Then we need to make sure that we're either staying on the right track and making sure that we don't decrease their confidence, or if they're already anxious, how are we not piling on and amping them up and making them even more anxious at the end of that training. We have to make sure that we're understanding that viewpoint.

From the manager viewpoint, we need to understand how are their managers really feeling and how do they feel about their managers? With retention and all of those things [13:00] going on right now because of the pandemic, sometimes there's a disconnection feeling between managers and team members. Sometimes there's a feeling of no trust, especially with a lot of org changes. What can we do to make it feel less of something or more of something, and then finally, looking at the client, how are their clients feeling and how would we want them to feel?

A very easy example, of course, is healthcare. Of course, we want our clients to feel very cared for. We want them to feel like they're empowered and so it really trickles down. If our learners are very anxious and very uptight and they're not feeling cared for, it's going to eventually trickle down into the client level as well. We wouldn't in the healthcare setting, of course, want our clients to feel that way. We wouldn't want our patients to feel that way. We have to really take that into consideration.

When we have all that information, then we make sure that we're, again, constructing our point of view [14:00] from our learner perspective, what their world is, and then we're going to take it and then understand how we can make our world a little bit better. Again, that's really where the learning theories come in as well because we have to make sure that we're looking at the whole package so that we apply that correct learning to make the correct learning intervention. Because we've heard it a million times, training is not always the answer. What if it's just a peer pod-type thing? What if it's a huddle? What if it really is a new learning? We have to make sure that we're constructing the correct type of training intervention using the correct learning theory.

Angeline: When you're establishing, how these learners feel and how their managers feel, organizations come in all shapes and sizes, so what's the best way to go about gathering that data? Like, is it through truly one-on-one surveys with a subset of that population? Or is it through-- I'm sorry, one-on-one interviews I mean, or is it through surveys? If you're doing one-on-one interviews, [15:00] is it better to come from an external source? Do you feel that people are honest during the interviews? Because sometimes it can be uncomfortable when people share feedback. What has your experience been?

Angela: That is definitely a twofold question.

Angeline: Yes. I'm sorry. All my questions are always a little twofold, so I apologize. 

Angela: So are mine, so… There are many ways that you can conduct this type of analysis, and as you intuitively mentioned is that, when you're doing one-on-one interviews, it can feel like there's a trust issue, and so my solution to that is because it could go either way, either you coming in as a designer can be seen as a stranger, or you can be seen as an ally. It depends on the situation and what's going on at the time.

You may need to bring in an external party to conduct some one-on-one interviews, but if you have a group of 1,000 people, one-on-one interviews are not always going to be-- [16:00] That is when it would probably take a couple of weeks to get through that. You can do things like your group sessions, where you're really taking a subset or a set of the population who best represents the population themselves and do some group interviews.

You can host, I've done this before, I posted the sessions when you're really getting in there, and making everybody feel comfortable, and just plotting out your ideas so that everybody feels a little more natural than just having these types of Team or Zoom calls. You can also take a look at survey data. We have some surveys, we have annual employee surveys and data that we put out every single year. We would need to take a look at that because you can usually get a general picture of, how are people really feeling?

You can also ask for client data. Again, in the case of healthcare, for example, that type of data may be a little easier to obtain because we have certain surveys [17:00] and patient satisfaction surveys that we're sending out, so we can really get at a good look. Now, if it's an internal client that we would have to go to the internal client to take a look at how they're really interacting and how they really are feeling about a particular group.

There's multiple ways that you can do that, but again, the key with really, really large groups of populations, really large groups of learners, is you need to make sure that you are finding correct representatives or representatives that would represent the population as a whole.

Angeline: As you've done this, you had mentioned, it shouldn't take extra time. As you've been striving to implement this within your organization and throughout your work, what resistance have you received and how did you overcome that?

Angela: I'm very lucky, telling you the truth is that I have not encountered any resistance, but I do think that--

Angeline: That's awesome.

Angela: It is. Our group is really very, I feel very empowered to do what I need to do within my organization. [18:00] I have some really wonderful management directors that they love learning as much as I do, and so they always back me. The other key to that is that upfront, I am making sure that I let the client know that I'm partnering with them, that it's about the value time, money situation, and make sure that they're very aware of those things and then also letting them know, again, that value that this is going to bring.

We really talk through some of the issues that they might be noticing and saying, "Okay, well, if they're feeling disconnected, then I want to let you know that this training is not going to make them feel even more disconnected." To them, that's value. It's not setting off alarm bells. I would say for anyone who is listening and wants to implement this and thinking, "Oh, well, my clients would never let me do that." Just think of it the angle of time, money value, and how you can make sure [19:00] that you can proposition it as a value to the organization, especially when you're playing on retention. We're not being manipulative, we're being honest. If people are wanting to leave or they're feeling anxious and we're worried about them leaving, let's see what we can do to make them feel less disconnected and less anxious and less inclined to leave.

Susan: Certainly, that ROI has to be very compelling.

Angela: It does.

Angeline: Yes, and I know before we brought you on the podcast, we had asked you to just, because you have tons of examples I'm sure to pull from, to just think about one that would really resonate as we talk today about how you applied empathy to your instructional design approach and what difference you felt you made to the learner. Would you be able to share that before we wrap up today?

Angela: Absolutely. I have an example that I'm very excited to share because it exemplifies how important it is to make sure you put the learner at the center and that you really are choosing the correct learning theory. [20:00] A few years ago, I was approached to create a training that would ensure that a population of learners would meet a certain metric, and so easy enough, right? We just create that training and our learners are going to take it and they're going to magically make that number soar. They're going to meet that metric.

Sounds great, but then, as I did a little more deep dive into the situation, what I learned is a couple of really interesting points is, first of all, the learners knew what the metric was. They knew the process on how to make sure that they met the metric, so what exactly would a training do for them? Not much. Instead, what I took a look at is how are they really feeling, what's really going on here? Now, at this point, some designers would just walk away, and they would say, "Well, it's a performance issue, walk away." I wasn't able to walk away. I said, "Okay, let's find a solution to this." [21:01]

What I found is that the learners were feeling demotivated. They were feeling like, "This is just all that mattered was this metric?" They just felt very amped up, very anxious, unconfident. You can imagine all the feelings that were going with this. They wanted to meet it but they felt so demotivated. "We can't do this. Again, we know the process, we know what we're supposed to do," but they're just shrinking back so much. I said, "Okay." What I did is I made a yearlong program that had really nothing to do with training, which is shocking.

Angeline: Wow. 

Angela: [unintelligible 00:21:39] had learning principles in it. What I did instead is I had, again, a year-long campaign, and it was themed. I ended up making large posters, which is, this is really crossing away from the design world, but again, I do what I have to do. I created posters and postcards that were all themed and would create [22:00] tips and tricks and have some huddle information that managers could pass on, some coaching tips because that's what they needed. They needed to be built up.

What was the foundation of that was social learning. They started to learn from each other but the coaches were their managers as coaches would not only model behavior, but also they were able to listen to exemplary phone calls so they could start to model that behavior. Again, we're not going to rehash all the steps, instead, we're going to try to get them to where they need to be.

I also implemented as part of social learning, implemented badges, and inputs that they could see the badges and they could say, "Look what everything I have," and of course giveaways. That's an example of something that we thought was a learning and that completely went in another direction, [23:00] and a completely different type of educational experience, but it really went well because of the theory that was selected.

Angeline: That is very cool and a great example. It sounds like it really brought a lot of positive energy to the topic as well, which is awesome. Before we close, can you share what's next at Highmark Health for you?

Angela: Absolutely. I am in the leadership space now, which is a very exciting space to be in. We can really empower our leaders to ensure that our team members are happy and to help with retention and make sure everybody feels valued. One of the projects that I'm working on now is really impacting our leadership as a whole. I am ensuring that as part of the design work that I'm putting forth all of the empathetic output, that impact we could say, that will be a [24:00] result of this particular project. It's really exciting to see the connection and show the connection to some of the upper management of when our leaders are feeling this way, this is how our team members are going to feel.

I'm really excited about that again because I think it's just going to make a huge difference in one particular part of the organization. I hope too, that it branches out and can also become a value in the rest of the leadership space.

Angeline: Absolutely. I think it's going to be really meaningful.

Susan: Thanks so much for joining us today, Angela. Really nice to listen to your talk. You're so passionate and I think your insights are inspirational but they're also really actionable. I think a lot of people will have some great takeaways listening to you today. Thank you.

Angela: Thank you.

Angeline: Thank you so much.

Angela: Thank you very, very much for having me. I really do appreciate it.

[24:58]

Susan: Angela definitely had some great practical approaches to using empathetic principles and learning to get better results. What are some of your key takeaways, Angeline?

Angeline: Yes. Oh, my gosh, I loved hearing from her today. I think my biggest takeaway is that it's just critical that we dig deeper when we're creating learner profiles and really just go beyond the characteristics that are just surface level and actually think how they feel, and then having that willingness to pivot our training approach so we're aligning with their cognitive and emotional states.

Susan: How do you use this kind of thinking at d'Vinci, Angeline?

Angeline: As she was talking, I was giggling to myself. The empathetic principles really feel complimentary to learning experience design principles. At d'Vinci, we've been providing more and more learning experience design services over just our content development services and learning experience design really recognizes the importance of designing a solution that's human-centered, so we're always striving to create a positive learning experience like Angela discussed with us today. To get there, that means hearing from your learners firsthand and getting their input so you're really [26:00] developing that holistic profile. I feel like they go hand-in-hand and it's really, I wouldn't say one and the same, but they're part--

Susan: Complimentary. Yes.

Angeline: Yes.

Susan: Thanks, Angeline. Many thanks to Angela Sample of Highmark Health for joining us today. If you have any questions about what we talked about, you can reach out to us on d'Vinci's social channels, through our website, d'Vinci.com, or by emailing us at poweredbylearning@d'Vinci.com.

[music]

Voiceover: Powered by learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We can collaborate with our clients to bring order and clarity to content and technology. Learn more at d'Vinci.com.

[26:52] 

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Increasing Adult Learner Engagement Using K-12 Educational Strategies

Submitted by mscuderi on

Engaging adult learners can start with lessons learned years ago in the classroom. In this episode, teacher-turned L&D professional Maggie Layfield shares how to use K-12 teaching strategies to engage adult learners, create meaningful assessments, and increase retention.  

 

 

SHOW NOTES: 

Maggie Layfield of NetSupport shared her passion for using K12 learning approaches with adult learners. Her key takeaways include:

  • All students will be in the workforce someday soon. It makes sense we should adopt successful K-12 classroom strategies in the corporate environment.
  • Think back to the best teachers you ever had and some words for them such as caring, patience, passion. These traits connect back to engagement in the classroom and can translate into educating adults. 
  • You can increase employee engagement and performance through modern instructional best practices built on foundations of K-12 learning. 
  • Set the right expectations with learners so they understand what they are learning and why they are learning it. 

Read more:  Using K-12 Teaching Strategies to Boost Employee Engagement, featured on TrainingIndustry.com. 

Powered by Learning earned an Award of Distinction in the Podcast/Audio category from The Communicator Awards and a Silver Davey Award for Educational Podcast. The podcast is also named to Feedspot's Top 40 L&D podcasts and Training Industry’s Ultimate L&D Podcast Guide

 


Transcript:

Susan Cort: [00:00] This is Powered by Learning, a podcast designed for learning leaders to hear the latest approaches to creating learning experiences that engage learners and achieve improved performance for individuals and organizations.

Speaker 1: Powered by Learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at dvinci.com.

Susan: Hello, and welcome to Powered by Learning. I'm your host Susan Cort. Today I'm joined by d'Vinci president Mason Scuderi, and our guest Maggie Layfield, who is a VP of sales for NetSupport. Net Support is a leading producer of educational and corporate software solutions. Hello, Maggie.

Mason Scuderi: Thanks for joining us, Maggie.

Maggie Layfield: Thanks for having me. [01:00] I'm very excited to be here.

Susan: Maggie, let's start out by telling us a little bit about your role at NetSupport and also your career journey in the L&D Industry.

Maggie: Sure. I started at NetSupport in a sales role several years ago. Before taking what I like to call a little hiatus to work for an educational publishing company, I was asked to return to NetSupport a little over a year ago as the VP of sales and I am certainly very glad that I did. I spend most of my time training and supporting my sales team's efforts, developing content, and also onboarding new staff.

Honestly, I'm not entirely sure how I ended up here. My career really began in the education field as a high school teacher, and I always imagined that's where I'd end up or where I'd die is just being a teacher in the classroom. Me, 10 years ago would not have believed where me 10 years forward was going to be. I really love what I do now because I get to use my experience from the classroom and from that traditional K-12 education sphere to support adult learners [02:00] in the corporate world. Of course, I work for a great company that focuses on ed tech and I incorporate training tools, so it really combines a lot of my experience into one unique thing.

Mason: Well, thanks for sharing more about your background, Maggie. It sounds like quite an amazing journey you've had. To start us off, as we've all navigated workplace implications of an ongoing pandemic, what are some parallels that we can draw between the impacts on K-12 education and the corporate adult learning space?

Maggie: Well, I think one thing to remember is that when the pandemic hit, the single largest industry that was impacted was the education industry. You're talking about over 50 million students, over 130 million employees who were all impacted by this and their day-to-day was instruction, training, all of these different aspects that they were used to in a face-to-face environment. Now they had to completely turn things over on their head and find new ways to be able to adapt to that.

Many of us in the corporate adult learning worlds, [03:00] although we do training and we do content development, we didn't do it at such a grand level as what our K-12 educators do. We saw similar impacts but they saw it on such a grander scale. I think it's important that we can look at what they did and how they transformed their learning experiences and do the same thing for the adult learning environments as well.

Mason: Easy to lose sight of the scale of all the education that's happening in local schools around us. That's great. Why do you think that the adult corporate L&D space should be open to learning from K-12 education?

Maggie: Oh gosh, for many reasons. I could go on about this for a long time, but I think all of us have a favorite teacher. You can all think back to that person who impacted us and it really comes down to their engagement with us. If they were passionate about the topic, it made us passionate. If they cared about us as a person, it made us care about what we were learning about. Knowing how impactful those educators can be, [04:00] makes sense for us to really pull from their bucket of skills and different methodologies and things they've learned and apply those to the corporate learning world.

Also for basically everyone entering the workforce, almost everyone grew up in a K-12 environment. They went through high school, middle school, elementary school, and they were trained as students on how to learn from teachers and how they taught. When you transition to a corporate world to go from all these great educational strategies to just sit in this room and learn something, it's not very effective. It makes more sense that we should adopt the really successful K-12 teaching strategies in the adult learning environment to help transition our former students, now employees and help them to connect with the content and actually get more out of the training experience and professional development we're trying to provide.

Mason: That's a great idea. I can remember the most engaging teacher I had in high school and I think I could get behind the idea of him leading a corporate [05:00] L&D training initiative.

Maggie: It’d be much more entertaining, and I think much more enthusiasm than you get from some other people who are leading those trainings. If you want to bring them in, I'm all behind that as well too.

Susan: All of our listeners, me included, are now thinking about the teachers we had in elementary school, junior high, and high school, and imagining them teaching us as adults; it would make for a good class.

Mason: Agreed. What do you think we have to learn from K-12 education that can improve our adult learning outcomes?

Maggie: There are a lot of best practices in K-12 education that you could really implement in an adult learning environment. One of my favorite ones, which seems very simple, has to do with objectives and outcomes. One of the big mandated things for K-12 teachers is, they have to make it very clear to students exactly what they're learning, why they're learning it, when they're going to be assessed on it. It seems silly, but by knowing that, it helps the students to then invest in the actual process, if they know what they're going to be learning and why they're going to be [06:00] learning it, and why it's going to be relevant or important, they're much more likely to buy into it. No student ever remembered anything from school just because a teacher said, "This is going to be on a test."

That's not very encouraging or motivating for a student. If a teacher can say, "Hey, we're going to be learning this, and as a result you're going to be able to do that and it's going to impact you because later on in the future it might come up in X, Y, and Z environment." Now I'm much more invested. As an adult learner, the same thing is true. Learning it just because it's part of my job, doesn't really motivate me, but if I realize that this training is going to help me be better at my job, which is going to result in maybe better sales or higher commissions or a better achievement of my objectives, then I'm suddenly going to more invest in the actual process. It's really important that anyone involved in training and learning try and outline those objectives and outcomes early, remind them often and be very clear about them so people know what to expect and what they should be getting out of the training so they can evaluate their progress with it. [07:00]

One of the other things, a next level that we don't see a lot, I don't think in the adult learning sphere, but I wish we did, is the collaborative learning. We see this so often in K-12 classrooms where teachers are incorporating different activities where the students are able to engage with one another and learn from one another, rather than just depending on the teacher, force-feeding them knowledge. In a lot of training environments for adults, that's exactly what it is. You sit down, someone lectures, walks through a PowerPoint, you take notes, training is over. We can learn so much from our peers and we can actually engage colleagues and get people more invested in the workplace if they have the opportunity to share what they know and actually be able to collaborate together.

Some really great examples of collaborative learning from the K-12 sphere are things like the jigsaw method, where essentially students are part of one group and that's their home group. They go to an expert group where everyone in that group learns about a specific topic, then they bring it back [08:00] to that home group and then they teach them. That way everyone's a piece of the puzzle. Everyone has an invested part in it, but they're all responsible for their own learning in certain ways. That's something that could work really well in a corporate environment when you're trying to do training on different topics, or if you're doing internal training, even on just things like product knowledge and being able to make individual experts on different aspects of products is very helpful for them owning and feeling more comfortable with the knowledge and then being able to use it to benefit themselves and the company and their role basically overall.

Susan: Maggie, do you see that jigsaw method and that whole collaboration working well virtually as well as in-person? Obviously, people are learning in all different kinds of environments. Do you see it working well in both ways?

Maggie: It does, thankfully, because there's some great tools that are out there. For being able to do this, we see things with Zoom and Teams where you can have breakout groups where you're able to facilitate that similar type of environment of grouping people together. Just not physically, they're just doing it obviously over chat [09:00] or over video versus having to do it together. At a bare minimum, you could even do it via email where the group works together, shares the Google doc, adds our knowledge to it, does a Google chat and comments on things, and then they bring that back together to that initial group and then transfer that knowledge to everybody.

You have to be creative when it comes to the virtual training, but it certainly is something you can facilitate and you actually then increase the engagement because people are working more with their colleagues; they're connecting with people they might not otherwise connect with. It helps to build those relationships, which we really lack in this more remote working environment that we've been in. They're desperate for those connections for knowing their colleagues or feeling that they're part of a team. This gives them the chance to do that.

Mason: Well, those are two great foundational ideas, Maggie, providing clear objectives and collaborative learning. I feel like those can reach the kid and the kid in all of us, right?

Maggie: I agree.

Mason: I know we talk a lot about the importance of continuous learning and providing opportunities to support learners [10:00] after the primary training is complete. What are your thoughts, and what are some insights from K-12 education that can support continuous learning?

Maggie: One of the big elements of K-12 is the idea of scaffolding. You take knowledge that you've learned, you build upon it, it grows over time. If you don't go back to those things you've previously learned and bring them up again, you're likely to forget them, and then when you need them for something bigger, you don't have that there. So you're missing that step and it makes it harder for you to move forward.

There are a lot of great tools that are available now that had been transformed to adult learning environments that help with that scaffolding. One of my favorite things is LMS platforms, which is a learning management system, something very common to K-12, where teachers are able to put their content, their lessons, other information into the LMS, and students can go back to it and go through it at their own pace. Now you have tools like that for adult learners and adult training environments. We see those being implemented, where then learners can go back through, and you could take [11:00] what was a training, transform it into an LMS learning objective, or a lesson. Then they are able to go back to it and go through it at their own pace, their own time, and relearn that information or reference it if they didn't quite grasp everything at the time.

Another great thing is, we get all the time, graphic organizers or even something as silly as informational scavenger hunts. We did those all the time as kids growing up, and it was a fun way to put the information together. How often do you see a training and development leader pass out a really nice graphic organizer? Usually, it's you bring your own note, but you take your own notes, and that's basically it. By providing those tools, you give that outline, you show how things are supposed to be organized. Again, is just another way to engage the learners and something they can reference later.

One of my favorite things that we do here is a scavenger hunt. We do it by products because I trained the sales team, and their job during the training process is to complete the scavenger hunt by going to different websites, internal [12:00] resources, documents, to find the information. At the time, it teaches them more about where those documents are located, and also what they can find in each document, but then they have this house sheet of information with key-selling points, features, benefits that they can refer back to when they're talking about the product as they're still developing their knowledge and their skills when they're getting started working with customers.

By far, it's one of my favorite things, because I get told all the time, people are still referencing the scavenger hunt sheet when they're having a conversation with a customer, because it has all the key little things on there that they're going to need to do their job successfully.

Susan: Oh, no, it's definitely something memorable for sure.

Maggie: It's certainly not your average training technique, but it goes over pretty well.

Mason: Reinforcing what you've learned across multiple touch points is so valuable to retention.

Maggie: 100%. I think we forget about that, we assume that adult learners are going to sit in on the training process, here with disseminate the information, "Okay, you're good." You can't do that [13:00] because there's so much for people to learn these days that you have to have opportunities to go back to it, to touch on it, to reiterate that knowledge, or else, it's just going to go in one ear and out the other and you've wasted both of your time being part of that training if there's not going to be continued learning afterwards to reinforce what you've been trying to get across to them.

Mason: There's no doubt we're all more interested than ever and measuring learning outcomes and the data that comes from that. What are some insights from K-12 education in this regard?

Maggie: Well, as you probably remember from being in school, K-12 educators are real big experts in assessing learning outcomes, because that's what their entire job depends on, is students successfully being able to obviously retain and transfer that knowledge and carry on. Too often, we tend to, as adult learners and adult trainers, we depend on formalized assessment and evaluation. You've got your annual reviews, you have performance evaluations, you have this very strict layout of measuring how someone is [14:00] doing, but if we wait until those things happen, we are missing out on really key opportunities to track our employees' progress along the way to help them and fill in those gaps before something becomes a problem, and obviously intervene and improve their performance and knowledge. As we do that, it improves the company as a whole. It helps us reach our mission or hit our goals or whatever our targets might be.

One of the key strategies in K-12 education is informal assessment. This just basically means opportunities to gauge learning without it being threatening to the learners. You put a quiz in front of them, that's a little threatening. They feel like "Oh, if I do awful on this, I'm going to be judged, or I'm not going to get a raise next year." It starts to put a lot of stress on them. Something as simple as things like exit slips, it's predefined questions that you've written out as part of the training process, just to ask for their opinion, but you can also then glean knowledge about what they learned and what they didn't learn.

[15:00]

We like things like the 3-2-1 exit slips. You do things like, what are three things you learned today that you didn't know before? What are two things you think we should have gone in more depth on? What is one question you still have? It's very simple, but by doing that, you see, there are three key takeaways. You can start seeing trends between learners as to what they picked up on and what they didn't. If you ask them about two things you wish you'd done more on, now you know what you might need to do follow-up training on or more enhanced training.

The one question they still had is a very non-threatening way to find out, "Did I do a good enough job, or are there other things I should have covered, or should I have gone in more depth on something?" Again, they don't feel threatened, because they don't feel like this is somehow going to be an assessment of them, they're technically assessing you as a trainer. It's a lot easier to assess someone else than it is to have to deal with an assessment yourself.

Other things we can do are things like what we call demonstration stations. In an ideal world where we're all physically together, you would have little almost centers, that's what [16:00] they call them in my kids' preschool, centers where they get to do activities, and the teacher can monitor them, but from afar, so that there's no pressure of someone being watched.

From a corporate training perspective, if you have these opportunities for people to work on the skills that they've learned, again, without being assessed, or graded, or feeling like they're being evaluated, then you can observe quietly, monitor what's happening, and then obviously intervene or provide correction in a much gentler way to be able to help with that learning process.

In like a virtual environment, like a lot of us are in now, there are actually some really great classroom management tools that are out there. We happen to provide one of them, but there are lots of them that are out there, where it's an instructional tool that allows the teacher to see what's happening on the learners' screens, and can follow along with them. We have a lot of corporate customers who use that for their training; they actually will conduct external or even internal trainings.

As they're going through that, rather than just like with Zoom, [17:00] where you can see someone's faces, if they happen to share their camera with you, which is about 50/50 - shall I be honest here? - then you're actually seeing what they're doing, and you're silently watching and you can provide that feedback as if they were right there in front of you learning that skill, but it's done in a much more informal and less aggressive way. There's a lot of really awesome tools that teachers use that we can actually be integrating into our training with adult learners as well.

Mason: No doubt that assessments are a delicate subject for students and adult learners, but there's no denying the value of learning data within your organization to drive insights.

Maggie: Absolutely. We can't stave off a better kind of avoid it just because we're afraid of how people might respond to it. I think we do it more informally more often, then it becomes more natural, and people are less afraid of it, especially if we don't call it assessments. That's why things like exit slips, skills checklists are much less terrifying for an adult learner than quiz, [18:00] test, brutal evaluation, no one likes to hear any of those words first thing in the morning, and then they go, "Oh, this is a bad day."

Mason: Oh, great stuff. Before you leave us, Maggie, talk a little bit about what's next for you and your personal journey, and as an ed tech sales leader?

Maggie: Gosh. As I mentioned before, I never expected to really be where I am today. I'm very pleasantly surprised by where I am and happy that I ended up here. I think a lot of us say, you grow up with a very limited view of what is out there for you because you only have what was in front of you. For me, I was passionate about education. I'm passionate about training and seeing people, the aha moments when they discover and they understand something they didn't understand before. That always looked like to me K-12, or college, that learning environment.

Now that I'm in the corporate sphere, and I can see those same things happening, but with my employees and with my colleagues [19:00]  and being able to do that, it really just increases the passion in me in taking what I learned from my experience as an educator and bringing it to the L&D world for adult learners. I'm really excited to hopefully over the next couple of years, develop my skills, be able to do more for my team, but then possibly also help influence others with their L&D journeys and provide training and opportunities for them to understand that things don't have to be in the little box that we've always done them in and we can do things in a new and unique way that's going to challenge and engage people and make the learning and training experience much more fun.

We always forget about fun as adults, and fun is really important. Why are we not having fun as adults? Jobs should be fun, careers should be fun. I really want to focus on trying to do that, bringing those engaging elements into what normally is a more formalized experience and making it something people actually enjoy and can get more out of.

Susan: We certainly had fun talking [20:00] talking with you, Maggie. Thank you so much.

Mason: Yes, it all sounds great. Very inspired.

Maggie: Thanks guys. I appreciate the chance to talk about it. It's not too often I get to nerd out on my education background and all the wonderful things that you can do as a teacher. Any opportunity to chat is good.

Susan: It was great. Thank you for sharing your passion and those lessons learned from K-12 education, so important that we all think about that as we look to educate adults. Thank you, Maggie for joining us today. Mason, that was a really fun and inspirational chat with Maggie. What are your key takeaways?

Mason: Yes, that was an exciting interview, Susan. It's a refreshing thought to consider insights from K-12 education. Maggie took us back to basics with the K-12 instructional best practices of providing clear objectives and outcomes upfront, and looking for opportunities to provide collaborative learning in the workspace. I also liked how Maggie provided suggestions for making assessments less threatening and more engaging to users, [21:00]  taking some of the pressure off by providing informal assessments, such as knowledge checks and pretests. All in, it was a great reminder that successful adult learning technology should in some way be capable of reaching the kid and all of us. I think that's a great strategy to engage and educate any target audience.

Susan: That's great, Mason. Anything new at d'Vinci that you'd like to share?

Mason: Well, Susan, since we're talking about K-12, one of d'Vinci's K-12 focus clients is SAE International. We recently launched an award winning project for their World In Motion program, called Navigating the Digital Universe. Navigating the Digital Universe is an online digital curriculum to teach elementary school children about their rights and responsibilities of being a digital citizen. The program has a blend of hands-on and digital activities. Students learn how to engage with technology in the digital world in a positive and responsible way. There's even a trusted robot sidekick named Maze, who helps kids explore five planets to learn the importance of digital safety, [22:00] communication, literacy, and ethics.

Susan: I think as we learn today, we might learn something from Navigating the Digital Universe, that will help us as we educate adult learners too.

Mason: I like the blend.

Susan: Me too. Thanks, Mason. Many thanks to Maggie Layfield for joining us today. If you have any questions about what we talked about, you can reach out to us on d'Vinci social channels through our web site, dvinci.com, or by emailing us at poweredbylearning@dvinci.com.

Speaker 1: Powered by Learning is brought to you by d'Vinci Interactive. For more than 25 years, d'Vinci has provided custom learning solutions to government agencies, corporations, medical education and certification organizations, and educational content providers. We collaborate with our clients to bring order and clarity to content and technology. Learn more at dvinci.com.

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Teacher and students at chalkboard