Learning Magazine’s elite Teachers’ Choice Awards has recognized d’Vinci Interactive for its online educational experience, In and Beyond Africa.
PBS LearningMedia rolled out significant new teaching tools today as part of the Election Central site, which provides curated information to teach K-12 students about the election process in a safe, ad-free and non-partisan environment. d'Vinci created both the K-12 content and the technology in collaboration with PBS.
Learning technology firm d’Vinci Interactive has formally unveiled a new brand identity that signifies its sharpened focus on developing solutions that empower learners to improve quality and boost performance.
The Digital Health Awards recently honored d’Vinci Interactive and the Administrative Office of U.S. Courts/Pretrial Services Office with a merit award for interactive content for the employee wellness course, Recognizing Burnout.
d’Vinci Interactive recently received the Top Educational Kids App and the Seal of Excellence from Creative Child Magazine for two educational games.
The PA Chiefs of Police Association recently passed the milestone of delivering over 300,000 hours of training to law enforcement officials through its virtual training network.
The Creativity International Awards recently honored d’Vinci for outstanding interactive educational work. The PBS LearningMedia Election Interactive Map captured “Best in Category for Website – Public Service or Non-Profit.” d’Vinci’s employee wellness course for the U.S. Courts, “Secondary Trauma,” received a bronze award for eLearning.
To teach kids how they can help protect our oceans, shipping leader APL Maritime, Ltd. worked with d’Vinci and some high school honors science students to create an online educational experience. Watch the video to learn more.
Our company has been named to the TrainingIndustry.com Content Development Companies Watch List for the fifth consecutive year.
For the second year in a row, shipping leader APL Maritime, Ltd. collaborated with eLearning company d’Vinci Interactive and nearby high school science students to create a short, online game.