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d’Vinci Partners with Media4Math to Create Interactive Math Tool for Middle and High School Students and Educators
Washington, DC-based Media4Math (M4M) has launched a flipped-classroom tool that allows educators and parents to assign digital algebra and geometry modules for use on computers and tablets. d’Vinci Interactive partnered with Media4Math to create a new level of interactivity in math lessons for middle school and high school students.
The math modules increase access to student-friendly online lessons that can be used inside or outside of the classroom. Educators can evaluate student responses to the standards-aligned modules live or with post-session reports.
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As a content provider, you want to create meaningful tools to impact education and bring learning to life for students. But before you begin, you need to consider some key factors to make your project successful in the classroom.
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Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.
Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.
Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.
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