d’Vinci partners with medical institutions, associations and certifying boards to develop web based maintenance of certification, self-assessment and quality improvement solutions that meet your unique needs. We can meet your organization’s high standards for online MOC activities, eLearning courses and mobile applications. We will work closely with you to deliver technology based solutions so your students, members or diplomates stay up-to-date with the latest advances in medicine and patient care.
With years of experience working with clients such as the American Board of Pediatrics (ABP), the American Board of Family Medicine (ABFM), and the American Board of Internal Medicine (ABIM), we understand how to accomplish your organizational goals.
d’Vinci is an active member of the MedBiquitous Consortium, a forum for setting standards and exchanging ideas about innovative uses of web technologies for health professions education, quality improvement, and better patient outcomes.
View Our Work With Medical Education Organizations
Organizational learning and performance leaders are facing opportunities and challenges from every direction. In this video, interviewees share their perspective on the biggest challenges they see today.
Thanks to the learning leaders who participated in this interview:
Carolyn Peer, Learning Solutions Manager, ADP
Judi Bader, Senior Director of Learning, Arby’s
Second City Works applies its award-winning improvisation, comedy and audience-driven techniques to deliver performance-improving learning experiences to organizations. Kelly Leonard has been part of The Second City for more than three decades. In recent years, he has focused on academic research, social science and education involving the fundamentals of improvisation.
In the U.S., many consumers haven’t heard of Sixt rent a car. This lack of brand awareness can create challenges when recruiting staff in new locations scattered across the country. As Executive Training Manager, Elizabeth DeWeese sees training as key to building the Sixt business and attracting and retaining the frontline employees who will bring their brand to life with customers.
Digital explorations that motivate kids to recycle. Games that encourage girls to consider STEM careers. Interactive learning experiences about the science behind race.
Educational games can change the way students think and behave, and that reality is leading to interesting collaborations for sponsored educational content, especially for materials aimed at the K-12 audience.
Whether your organization is a non-profit or a business, if you have a message to communicate to children or young adults – you can sponsor a high-quality educational learning experience.
Learn more about how we work with Government Agencies...
Learn more about how we work with Educational Groups...
Learn more about how we work with Corporations...